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Choose one:
Minecraft, Subnautica, Satisfactory, Stardew Valley
Minecraft, 100%.
What I like about Minecraft is variety, mainly.
It's my understanding that in the other games, you don't get to do as many things, whether it be farming, building, survival, fighting, exploration, socializing.
I do think in their base games, that actually causes Minecraft to suffer, as none of it's mechanics or systems will be as ironed out as the Stardew for example. It's why I think, generally, a game as hyper specific as Doom Eternal is a good thing; You can only really do one thing in that game, but that one thing is refined down to it's last detail. Compare to Minecraft, where you could look at any segment of the game and have a hundred problems with it.
But that's why I play modded.
Yeah, so, I haven't actually played Vanilla MC in years, and not very many things have made me consider it. The closest thing I've come to was only playing the Split Self mod as of late, and even then, I didn't play it very long.
(Though I do wanna keep playing it because it's goated.)
With a game that can be as extensively modded as Minecraft, it doesn't really matter what problems you have with the game, you can just fix it.
Beyond that, I just haven't played as much of the games. So, maybe I'm biased. I have played them (except Satisfactory), just not nearly as much.
What's your take on the Expedition 33 buzz from a few months ago? i need more of your opinions to keep my mind busy :3
I wasn't actually sure what that is, I was even getting it confused with that recent Kojima game because my interest is fairly limited.
The main reason is just that I'm not that into RPGs. Nothing wrong with them as a whole, I have fun when I play them (I've been enjoying DND as of late, had a lot of fun with the South Park games before and want to replay them soon), it's just not something I really go out of my way for.
I will say though, the game at least looks beautiful. That's a hell yeah, a fuckin' win for Indie Devs.
did you play on team past in the grandfest
Get out of my dreams, get into my car. Get in the backseat, baby!
what would you do if you were the ceo of videogames (all of them)
I'm gonna take this to mean 'What does your ideal Gaming Industry look like?'
I can't speak for every game because there's some genres I just don't play, like MOBAs, Fighting Games, RPGs. So, I won't talk about them because my idea of 'Peak MOBA Gameplay' would just not be as developed as FPS games, so I'll leave them alone.
I also know this won't be for everyone, but the question isn't intended to be unbiased, so I won't be unbiased.
(Unless it is, in which case, uh... Ask again?)
So, first of all, I want most FPS games to have singlefire weapons to take the focus once again, and let automatic weapons like SMGs fall to the wayside as secondary weapons to finish off opponents.
Make things like shotguns, revolvers, explosive launchers, or crossbows the center of most game's design and let SMGs or other automatic weapons be secondaries.
I think the very committal design of singlefire weapons makes them far more entertaining to use and fight, both in singleplayer and PVP games. For some weapons, like Snipers, you either hit the guy, or you don't.
Even less committal ones like Shotguns and Rocket Launchers, you can hit partial shots by connecting a few pellets, or hitting some splash damage.
Allowing them to be the primary form of damage also means you don't need to follow the design of making shotguns insanely lethal regardless of accuracy up close like they are in COD. You can let Shotguns be very precise weapons like they are in TF2 and Splatoon because they won't have to contend with Automatics that can laser them from miles away.
Even in TLOU and RDR, I think almost every weapon in the game being singlefire makes these games far more entertaining to play, and I think that alone makes these guns the best of R*'s catalogue.
Secondly, more interesting unlock able weapons.
Most custom weapons in games are really samey. "This gun has a slightly faster fire rate, but a liittle less damage."
"This gun deals slightly more damage, but is a little bit slower."
"This gun has a higher clip size, but reloads slower."
I'm not saying these basic stat swaps are bad, or that they can't change how you play the game. The relationship between Splat Charger and E-Liter in Splatoon shows this, as Splat Charger can afford to be more aggressive than E-Liter can, and at times, may even have to. Exclusively because it has less range, but shoots faster.
But, when that's the only thing your game has, the playstyles just don't have enough variation. TF2 would be far less interesting without strange and unique weapons like the Eureka Effect, the Beggars Bazooka, The Winger, The Kritzkreig.
Or, in Splatoon's case, the Squiffer, Explosher, Tetra Dualies.
In short, I just want developers to get more creative with their weapon ideas. The most fun I had with Fortnite was with unique mobility items like the Hammers, since they allowed you to be really aggressive. Though, unfortunately, due to the nature of Battle Royales, a lot of people don't use them that way.
Third, this one goes for the singleplayer shooters, I want better AI, both for the enemies and for allies.
I was playing Selaco, and enemies are constantly doing something, they always counter whatever it is that you're currently doing.
They'll spread out if you're using grenades, start hiding if you're sniping, play defensively if you're using a shotgun, try to flank you and bomb you if you're stationary.
It really forces you to use everything, think constantly, and really engages you.
Then, if you compare that to some COD games where they just sorta sit around waiting for you to shoot them, or HL2's AI which - other than a few quirks like always having at least one guy shoot, but not everyone - kinda just walk at you. Or even Splatoon's Singleplayer AI which barely even knows how to move, it's REALLY boring and uninteresting, which I think is the worst crime a game can commit.
Though, I've got a lot to say about Splatoon Singleplayer games.
Fourth is that I want mod support to come back, both for SP and MP games.
For SP games, it's literally a net benefit from the player's side. I'm fairly confident Minecraft's playerbase would drop dramatically if you could no longer mod it. Half-Life wouldn't still be relevant if you couldn't mod it. Hell, most of VALVe's catalogue wouldn't exist.
And on the MP side, just having client side mods like hit sounds or HUDs just lets you have an added level of personalization, which is something I really value in my games.
I'd also just like to change some Splatoon paint colors. I've seen some really pretty looking ones I'd love to play it, but Nintendo be Nintendo :(
Someone once asked me, 'Well, who decides what mods get to be played?'
That's a stupid fucking question, half of them are client side customization. Even the server side ones like weapon changes, custom weapons, or custom maps would just be run on community servers, they don't have to be added to the base game.
I do know this would take some work to keep people from practically using cheats, for example, mods that increase the volume of Spy's decloak, or the size/length of muzzle flashes, but I think the work it'd take to limit certain things is worth the amount of freedom people can have with their games, especially with live service games that get constant support.
Besides, singleplayer devs don't get that excuse.
Fifth, I don't want to get rid of microtransactions or live service. I do think it's fun to have your favorite game get constantly updated, I also think it'd be really lame for some games to come out and never get updated again. Splatoon sure would've been less fun, and so would TF2.
(Unless it's Fortnite where you're basically playing a new game every update. That's... Actually kinda annoying.)
Microtransactions also allow these developers to deliver that support. You can't work on TF2 for 10 years for free, and you do need some way to get new players.
My problem is when it gets predatory, or anti consumer, which I know is The Pipeline, but I do feel like if there were just... Laws, it wouldn't be as big of a problem. Unfortunately, that's so much easier said than done.
So, I just want this stuff to be less predatory. Let people buy the fuckin' battlepasses and do them whenever, instead of just in this 2 month period. Rivals skins do not fuckin' warrant being 20. FUCKING. DOLLARS.
I AM NOT JOKING, TO BUY THIS FUCKIN' BLACK WIDOW SKIN I WANTED, THAT SHIT WAS THE SAME PRICE I BOUGHT RDR2 AT. RED DEAD REDEMPTION 2 WAS THE SAME PRICE AS THIS FUCKIN' SKIN BRO. IT AIN'T EVEN LIKE RIVALS HAS A TRADING ECONOMY, WHERE SOME ITEMS ARE RARER THAN OTHERS, IT JUST MAKES HER SUIT WHITE BRO. DATS IT.
Also, crunch time is gone. I don't have to explain myself, it is just vaporized. Give devs the time to make their shit pls thx
Also, I want more coop games. I don't actually have anything to say about it, I just want more coop FPS games. Make more Army of Two games, pls thx.
Favorite track from Splatoon? I can pick one from each game ^^
I haven't played Splatoon 1, so picking anything other than Calamari Inkantation is pretty much impossible. The only other one I know is Splattack.
For Splatoon 2, Low Tide. I don't know if that's a hot take, but I LOVE the mood of Low Tide.
For Octo Expansion, probably Regret. I think it's the basic bitch answer but I love that song.
Splatoon 3, nothing... Actually sticks out very much. Probably Anarchy Rainbow and souven1r for Side Order.
I want money. Lots and lots of money. I want the pie in the sky. So don't be asking me why I wanna be rich.
If you went back in time and invented something by mistake that is used in everyday life, what would you want it to be? Also which historical figure would you want to punch on your journey?
I'm gonna invent firearms a single month early and see what happens. It'd be super funne.
Everyone would punch Hitler so I'm leaving him off the list, it's the basic bitch answer. Everybody would punch Hitler. If you wouldn't punch Hitler, you're probably a Nazi. (Or someone who's super afraid of what that'd do to the timeline, which is fair.)
Other than Trump though, I can't recall another specific figure I hate. Of course, there's people behind slavery in the US, but I don't think there was a specific face for it like there was for the Nazis. If there is, my knowledge on history is far to limited to know.
If you made a cartoon, what type of cartoon would it be and how would you animate it (flash/traditional/computer-generated/stop-motion)?
What if Breaking Bad was a cartoon? Would it be weird or would it work like it does in live-action?
what's a class u don't main, but enjoy playing for fun in tf2?
Do they hang low? can you tie in a knot? what about a bow?
The Backstreet Boys reunion tour is coming to New Mexico, Jesse. Get me a ticket. No, not tickets. Just ticket. I shall go alone to the concert.
I am the #1 fan. I am the one who gets Aaron's autograph.
Pardon me for not recalling when you've talked about this before, but did you become an LOL fan because of Arcane or were already one when the show had been released at that time?
That's actually the neat part, I'm not a League fan, just an Arcane fan.
I have never and probably won't ever touch the game because every time I look at gameplay, I find it incredibly boring and I even thought game Jinx looks like a white washed version of a white character. How the fuck is that possible? I unno.
The show was actually cool and I'd love to watch whatever they make next, but LOL just isn't what I'm looking for. I basically like everything but the game, I like a lot of the music, I like the show, but I'm neever touching the game lmao
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